Project Context
Summum is my year-end mobile project.
The constraints were to make a hypercasual puzzle game. The project was realized by 7 people.
Pitch
In "Summum" you play as a god helping factions build their kingdoms by placing towns and villages side by side to form cities and earn points.
But beware of overpopulation because the world is small.
My Tasks
- Design of bonus malus as well as various disasters that may occur.
Elaboration of the Game Design Document containing all the information related to the game.
- Creation of successes on the playstore.
- Highlighting the hypercasual constraint with a tuto, a gauge, an adapted core mecanic etc ...
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